![]() Would've been killer for a sequel and they sort of try to do it with Dead Space, sabotage, or whatever it's called, but that was a mobile game. Yes, this is the thing that would've worked, but the thing is, you would have to restructure the entire game around that, and it just can't happen. This, I would have liked if Isaac was a silent schizophrenic protagonist if it was reworked for him not to be in communications with a team of people and being around live humans, but he's not and it was retarded how he'd just stare in the situations he was in >It wasn't kept because it sucked and it was heavily criticized for not working I'll accept your concession with this outright lie, thanks for playing! Zoomertards really cannot handle the truth. One of the biggest criticisms of 2 is that they made Issac speak. You are the authors of your own suffering. And then all you idiots go into the next thread and complain that AAA gaming has gone passed its prime and that things aren't good like the old days. Yet, the new generation probably loves the game more for this change because its more like everything else they have ever played, and does less things that are different. ![]() Issac not speaking was one of the best parts of the first game, and of course that was not kept. Simultaneously appealing to old people who have managed to remain consoomers. Remakes allow them to play the old game without having to play the old game. Said and it is simply a new generation wanting to be a partake in the old thing old people like, but don't want to deal with things that the old game entails. They do these remakes that stamp out any interesting design the OG had in an effort to modernize it and then I see people celebrate it. It's also quite depressing to see how out of touch I find myself with the general gaming populace. ![]()
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